In August 1993, Wizards of the Coast would set the gaming world on its
ear with the debut of Magic: The Gathering, ushering in a totally knew form
of gaming: the collectible card game.
Many designers and companies have attempted to profit on the frontier
of CCGs. A few have managed to endure and become major names. Some have settled
into niche followings... while others have failed with amusing and
disastrous results. Elephant Graveyard gives tribute to the lesser known card
games that have populated your hobby stores shelves over the years...
Ultimate Combat (1995)
Today we present ULTIMATE COMBAT from Ultimate Games, the card game
that lets *you* become an undefeated master of the martial arts!
Utilizing an array of hand-to-hand combat techniques, artifacts, and
actions, you can pummel your opponent into submission. It was even the Official
Card Game of the US Judo Association, the US Tae Kwon Do Team, and the USA
Wrestling Team at the time! Indeed, Ultimate Combat was a homage to authentic
martial arts action... despite a lot of various mystic power cards.
THE GOOD
For starters, there's a wide array of fighting techniques represented,
from striking moves of karate & tae kwon do, to the throws and holds of judo,
jujitsu and wrestling. There's also a neat "movement" mechanic that effects
how powerful your techniques are, depending on which way you and your opponent
are moving
The sanctioned tournament format also has an interesting set-up. There are
four different levels of competition, corresponding to the four belt colors
in the game (white, brown, black and Master's). Each level puts a cap on how
many commons, uncommon, rares, and foil cards can be in your deck. For instance,
a novice White Belt deck can have any number of commons, 10 uncommons, 4 rares &
2 foil cards. Meanwhile, a Black Belt deck can have any number of commons & uncommons,
16 rares, & 8 foils. Naturally, for a Master's deck, it's anything goes: no limit
on any rarities. It would have been really useful in tournament play... had
Ultimate Combat lasted long enough to have an organized play scene.
THE BAD
If you've played Magic: The Gathering... you've pretty much played
Ultimate Combat already. With the exception of Movement, pretty much all
the other game mechanics bear an uncanny resemblence to MTG. You pay for your cards
by generating Power Points from your Foundation cards, a la land. Techniques
play much like creatures, each one attacking & defending one at a time, sans other
card effects. These techniques are then discarded from play after attacking
or defending. Picture MTG combat where all the creatures act like Ball Lightnings.
THE UGLY
The artwork... Great Hera, the artwork in this game.
Apparently, Ultimate Games just went down to the local dojos
and photographed them in various katas and poses. This seems
perfectly reasonable for a martial arts CCG...
Except that they then added lots of Photoshopped special
effects to the pictures, ranging from the mundane speed lines and
after-image effects to show movement, to the more absurd energy
and glowing power auras. Sadly, I was unable to find the Bad Body
Odor card for this article...
CAN IT BE SAVED!?...
It would need a total makeover, first and foremost; something
that didn't steal from MTG verbatum. Oddly enough, Comic Image's
pro wrestling game WWE Raw Deal does a fairly innovative way
of doing one-on-one combat. Wrestlers build their Fortitude as the
game goes on, starting with basic punches, kicks and throws before
moving up to more awesome trademark moves. Raw Deal might get a
more in-depth viewing in future Elephant Graveyards.
Ultimate Combat is just one of the many CCG casualties you can find collecting
dust at your local comic shop, or wandering on eBay looking for a home.
So consider parting with a few dollars and try something new, they're
usually pretty cheap, and you might be surprised and enjoy it!
But be warned, grasshopper, if you decide to track down some Ultimate
Combat. "Once you begin, it will grip you like the iron vise of the
immobilizing arm lock!" Actual box text, I swear.
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